Cross referenced effects of the Strength stat.
- Member activity_handlers::pulp_do_turn (player_activity *act, player *p)
- Strength increases pulping power, with diminishing returns
- Member alcohol (player &p, const item &it, const int strength)
- Maximum Strength reduces drunkenness duration
- Member avatar_action::swim (map &m, avatar &you, const tripoint &p)
- Strength increases breath-holding capacity while sinking
- Member board_up (map &m, const tripoint &start, const tripoint &end)
- Strength determines what furniture might be used as a starting area barricade
- Member Character::get_shout_volume () const
- Strength increases shouting volume
- Member Character::move_effects (bool attacking) override
Strength increases chance to stand up when knocked down, slightly
Strength increases chance to escape webs
Strength increases chance to escape light snare
Strength increases chance to escape heavy snare, slightly
Strength increases chance to escape bear trap
Strength increases chance to escape crushing rubble
Strength increases chance to escape pit
Strength increases chance to escape grab, if >DEX
- Member Character::recalc_hp ()
- Maximum Strength increases base hp
- Member Character::reset_stats () override
Maximum Strength above 15 decreases Dodge bonus by 1 (NEGATIVE)
Maximum Strength below 6 increases Dodge bonus by 1
- Member Character::throw_range (const item &) const
Strength determines maximum weight that can be thrown
Strength increases throwing range, vs item weight (high or low)
Strength caps throwing range
- Member Character::throwing_dispersion (const item &to_throw, Creature *critter=nullptr, bool is_blind_throw=false) const
- Strength decreases throwing dispersion when throwing heavy objects
- Member Character::weight_capacity () const override
- Strength increases carrying capacity
- Member dig_pit_moves_and_byproducts (player *p, item *it, bool deep, bool channel)
- Strength modifies dig rate
- Member eff_fun_fungus (player &u, effect &it)
- Strength decreases damage taken by fungus effect
- Member eff_fun_hallu (player &u, effect &it)
- NPC Strength increases volume of hallucination sounds (NEGATIVE)
- Member game::grabbed_furn_move (const tripoint &dp)
- Strength determines ability to drag furniture
- Member game::grabbed_veh_move (const tripoint &dp)
Strength determines ability to drag vehicles
Strength increases speed of dragging vehicles
- Member game::vertical_move (int z, bool force)
Strength increases chance of moving past monsters on stairs
Strength increases breath-holding capacity while diving
- Member hardcoded_mutation_attack (const player &u, const trait_id &id)
Strength increases damage with ARM_TENTACLES*
Strength increases damage with VINES*
- Member item::gun_recoil (const player &p, bool bipod=false) const
- Strength improves the handling of heavier weapons
- Member item::is_two_handed (const Character &guy) const
- Strength determines which weapons can be wielded with one hand
- Member iuse::anticonvulsant (player *, item *, bool, const tripoint &)
- Strength reduces duration of anticonvulsant medication
- Member iuse::coke (player *, item *, bool, const tripoint &)
- Strength reduces duration of coke
- Member iuse::crowbar (player *, item *, bool, const tripoint &)
Strength speeds up crowbar prying attempts
Strength increases chance of crowbar prying success
Strength reduces chance of breaking window with crowbar
- Member iuse::granade_act (player *, item *, bool, const tripoint &)
Maximum Strength increases possible granade str buff for NPCs
Maximum Strength increases possible granade str buff
Maximum Strength increases possible granade str debuff for NPCs (NEGATIVE)
Maximum Strength increases possible granade str debuff (NEGATIVE)
- Member iuse::meth (player *, item *, bool, const tripoint &)
Strength reduces duration of meth
Maximum Strength >4 experiences less hunger benefit from meth
- Member iuse::poison (player *, item *, bool, const tripoint &)
- Strength increases EATPOISON trait effectiveness (50-90%)
- Member map::bash_rating_internal (const int str, const furn_t &furniture, const ter_t &terrain, bool allow_floor, const vehicle *veh, const int part) const
Strength determines what furniture can be smashed
Strength determines what terrain can be smashed
Strength increases smashing damage
- Member map::can_move_furniture (const tripoint &pos, player *p=nullptr)
- Strength determines what furniture the player can move
- Member map::shake_vehicle (vehicle &veh, int velocity_before, int direction)
Strength reduces chance of being thrown from your seat when not wearing a seatbelt
Strength reduces chance of being thrown from your seat when not wearing a seatbelt
Strength reduces distance thrown from seat in a vehicle impact
- Member mattack::grab (monster *z)
- Strength increases chance to avoid being grabbed if STR>DEX
- Member mattack::pull_metal_weapon (monster *z)
- Strength increases resistance to pull_metal_weapon special attack
- Member monexamine::push (monster &z)
- Strength increases chance to successfully push your pet
- Member monexamine::swap (monster &z)
- Strength increases chance to successfully swap positions with your pet increases chance to successfully swap positions with your pet
- Member mutagen_iv_actor::use (player &, item &, bool, const tripoint &) const override
- Strength increases volume of painful shouting when using IV mutagen
- Member npc::form_opinion (const player &u)
- Strength increases NPC fear of the player
- Member npc::smash_ability () const
- NPC Strength increases smash ability
- Member player::block_hit (Creature *source, body_part &bp_hit, damage_instance &dam) override
Strength increases attack blocking effectiveness with a weapon
Strength increases attack blocking effectiveness with a limb
- Member player::bonus_damage (bool random) const
- Strength increases bashing damage
- Member player::deal_damage (Creature *source, body_part bp, const damage_instance &d) override
- Strength increases chance to avoid being grabbed, if STR>DEX
- Member player::disarm (npc &target)
- Strength increases chance to disarm, primary stat
- Member player::handle_melee_wear (item &shield, float wear_multiplier=1.0f)
- Strength increases chance of damaging your melee weapon (NEGATIVE)
- Member player::hardcoded_effects (effect &it)
- Maximum Strength increases number of insects hatched from dermatik infection
- Member player::intimidation () const
- Strength increases intimidation factor
- Member player::item_reload_cost (const item &it, const item &ammo, int qty) const
- Strength reduces reload time of some weapons
- Member player::knock_back_from (const tripoint &p) override
- Maximum Strength allows knocked back player to knock back, damage, stun some monsters
- Member player::melee_attack (Creature &t, bool allow_special, const matec_id &force_technique, bool allow_unarmed=true)
- Strength reduces stamina cost for melee attack with heavier weapons
- Member player::melee_special_effects (Creature &t, damage_instance &d, item &weap)
- Strength increases chance of breaking glass weapons (NEGATIVE)
- Member player::reach_attack (const tripoint &target)
- Strength increases bash effects when reach attacking past something
- Member player::roll_bash_damage (bool crit, damage_instance &di, bool average, const item &weap) const
Strength increases bashing damage
Strength increases bashing damage
Strength boosts low cap on bashing damage
- Member player::stability_roll () const override
- Strength improves player stability roll
- Member player::swim_speed () const
Strength increases swim speed bonus from PAWS
Strength increases swim speed bonus from PAWS_LARGE
Strength increases swim speed bonus from swim_fins
Strength increases swim speed bonus from WEBBED
Strength increases swim speed bonus from TAIL_FIN
Strength increases swim speed
- Member player::throw_item (const tripoint &target, const item &thrown, const cata::optional< tripoint > &blind_throw_from_pos=cata::nullopt)
Strength increases throwing damage
Strength increases chance of shattering thrown glass items (NEGATIVE)
- Member sinkhole_safety_roll (player *p, const std::string &itemname, const int diff)
- Strength increases chance to attach grapnel, bullwhip, or rope when falling into a sinkhole
- Member smash ()
- Strength increases smashing capability
- Member start_location::place_player (player &u) const
- Strength allows player to start behind less-bashable furniture and terrain
- Member stumble (player &u, const item &weap)
- Strength reduces chance of stumbling with heavier weapons
- Member trapfunc::shotgun (const tripoint &p, Creature *c, item *i)
- Maximum Strength increases chance of two shots from shotgun trap
- Member veh_interact::cant_do (char mode)
- Strength allows changing tires on heavier vehicles without a jack
- Member vehicle::part_vpower_w (int index, bool at_full_hp=false) const
- Strength increases power produced for MUSCLE_* vehicles