Cataclysm DDA

Cross referenced effects of the Strength stat.

Member activity_handlers::pulp_do_turn (player_activity *act, player *p)
Strength increases pulping power, with diminishing returns
Member alcohol (player &p, const item &it, const int strength)
Maximum Strength reduces drunkenness duration
Member avatar_action::swim (map &m, avatar &you, const tripoint &p)
Strength increases breath-holding capacity while sinking
Member board_up (map &m, const tripoint &start, const tripoint &end)
Strength determines what furniture might be used as a starting area barricade
Member Character::get_shout_volume () const
Strength increases shouting volume
Member Character::move_effects (bool attacking) override

Strength increases chance to stand up when knocked down, slightly

Strength increases chance to escape webs

Strength increases chance to escape light snare

Strength increases chance to escape heavy snare, slightly

Strength increases chance to escape bear trap

Strength increases chance to escape crushing rubble

Strength increases chance to escape pit

Strength increases chance to escape grab, if >DEX

Member Character::recalc_hp ()
Maximum Strength increases base hp
Member Character::reset_stats () override

Maximum Strength above 15 decreases Dodge bonus by 1 (NEGATIVE)

Maximum Strength below 6 increases Dodge bonus by 1

Member Character::throw_range (const item &) const

Strength determines maximum weight that can be thrown

Strength increases throwing range, vs item weight (high or low)

Strength caps throwing range

Member Character::throwing_dispersion (const item &to_throw, Creature *critter=nullptr, bool is_blind_throw=false) const
Strength decreases throwing dispersion when throwing heavy objects
Member Character::weight_capacity () const override
Strength increases carrying capacity
Member dig_pit_moves_and_byproducts (player *p, item *it, bool deep, bool channel)
Strength modifies dig rate
Member eff_fun_fungus (player &u, effect &it)
Strength decreases damage taken by fungus effect
Member eff_fun_hallu (player &u, effect &it)
NPC Strength increases volume of hallucination sounds (NEGATIVE)
Member game::grabbed_furn_move (const tripoint &dp)
Strength determines ability to drag furniture
Member game::grabbed_veh_move (const tripoint &dp)

Strength determines ability to drag vehicles

Strength increases speed of dragging vehicles

Member game::vertical_move (int z, bool force)

Strength increases chance of moving past monsters on stairs

Strength increases breath-holding capacity while diving

Member hardcoded_mutation_attack (const player &u, const trait_id &id)

Strength increases damage with ARM_TENTACLES*

Strength increases damage with VINES*

Member item::gun_recoil (const player &p, bool bipod=false) const
Strength improves the handling of heavier weapons
Member item::is_two_handed (const Character &guy) const
Strength determines which weapons can be wielded with one hand
Member iuse::anticonvulsant (player *, item *, bool, const tripoint &)
Strength reduces duration of anticonvulsant medication
Member iuse::coke (player *, item *, bool, const tripoint &)
Strength reduces duration of coke
Member iuse::crowbar (player *, item *, bool, const tripoint &)

Strength speeds up crowbar prying attempts

Strength increases chance of crowbar prying success

Strength reduces chance of breaking window with crowbar

Member iuse::granade_act (player *, item *, bool, const tripoint &)

Maximum Strength increases possible granade str buff for NPCs

Maximum Strength increases possible granade str buff

Maximum Strength increases possible granade str debuff for NPCs (NEGATIVE)

Maximum Strength increases possible granade str debuff (NEGATIVE)

Member iuse::meth (player *, item *, bool, const tripoint &)

Strength reduces duration of meth

Maximum Strength >4 experiences less hunger benefit from meth

Member iuse::poison (player *, item *, bool, const tripoint &)
Strength increases EATPOISON trait effectiveness (50-90%)
Member map::bash_rating_internal (const int str, const furn_t &furniture, const ter_t &terrain, bool allow_floor, const vehicle *veh, const int part) const

Strength determines what furniture can be smashed

Strength determines what terrain can be smashed

Strength increases smashing damage

Member map::can_move_furniture (const tripoint &pos, player *p=nullptr)
Strength determines what furniture the player can move
Member map::shake_vehicle (vehicle &veh, int velocity_before, int direction)

Strength reduces chance of being thrown from your seat when not wearing a seatbelt

Strength reduces chance of being thrown from your seat when not wearing a seatbelt

Strength reduces distance thrown from seat in a vehicle impact

Member mattack::grab (monster *z)
Strength increases chance to avoid being grabbed if STR>DEX
Member mattack::pull_metal_weapon (monster *z)
Strength increases resistance to pull_metal_weapon special attack
Member monexamine::push (monster &z)
Strength increases chance to successfully push your pet
Member monexamine::swap (monster &z)
Strength increases chance to successfully swap positions with your pet increases chance to successfully swap positions with your pet
Member mutagen_iv_actor::use (player &, item &, bool, const tripoint &) const override
Strength increases volume of painful shouting when using IV mutagen
Member npc::form_opinion (const player &u)
Strength increases NPC fear of the player
Member npc::smash_ability () const
NPC Strength increases smash ability
Member player::block_hit (Creature *source, body_part &bp_hit, damage_instance &dam) override

Strength increases attack blocking effectiveness with a weapon

Strength increases attack blocking effectiveness with a limb

Member player::bonus_damage (bool random) const
Strength increases bashing damage
Member player::deal_damage (Creature *source, body_part bp, const damage_instance &d) override
Strength increases chance to avoid being grabbed, if STR>DEX
Member player::disarm (npc &target)
Strength increases chance to disarm, primary stat
Member player::handle_melee_wear (item &shield, float wear_multiplier=1.0f)
Strength increases chance of damaging your melee weapon (NEGATIVE)
Member player::hardcoded_effects (effect &it)
Maximum Strength increases number of insects hatched from dermatik infection
Member player::intimidation () const
Strength increases intimidation factor
Member player::item_reload_cost (const item &it, const item &ammo, int qty) const
Strength reduces reload time of some weapons
Member player::knock_back_from (const tripoint &p) override
Maximum Strength allows knocked back player to knock back, damage, stun some monsters
Member player::melee_attack (Creature &t, bool allow_special, const matec_id &force_technique, bool allow_unarmed=true)
Strength reduces stamina cost for melee attack with heavier weapons
Member player::melee_special_effects (Creature &t, damage_instance &d, item &weap)
Strength increases chance of breaking glass weapons (NEGATIVE)
Member player::reach_attack (const tripoint &target)
Strength increases bash effects when reach attacking past something
Member player::roll_bash_damage (bool crit, damage_instance &di, bool average, const item &weap) const

Strength increases bashing damage

Strength increases bashing damage

Strength boosts low cap on bashing damage

Member player::stability_roll () const override
Strength improves player stability roll
Member player::swim_speed () const

Strength increases swim speed bonus from PAWS

Strength increases swim speed bonus from PAWS_LARGE

Strength increases swim speed bonus from swim_fins

Strength increases swim speed bonus from WEBBED

Strength increases swim speed bonus from TAIL_FIN

Strength increases swim speed

Member player::throw_item (const tripoint &target, const item &thrown, const cata::optional< tripoint > &blind_throw_from_pos=cata::nullopt)

Strength increases throwing damage

Strength increases chance of shattering thrown glass items (NEGATIVE)

Member sinkhole_safety_roll (player *p, const std::string &itemname, const int diff)
Strength increases chance to attach grapnel, bullwhip, or rope when falling into a sinkhole
Member smash ()
Strength increases smashing capability
Member start_location::place_player (player &u) const
Strength allows player to start behind less-bashable furniture and terrain
Member stumble (player &u, const item &weap)
Strength reduces chance of stumbling with heavier weapons
Member trapfunc::shotgun (const tripoint &p, Creature *c, item *i)
Maximum Strength increases chance of two shots from shotgun trap
Member veh_interact::cant_do (char mode)
Strength allows changing tires on heavier vehicles without a jack
Member vehicle::part_vpower_w (int index, bool at_full_hp=false) const
Strength increases power produced for MUSCLE_* vehicles