Cross referenced effects of the Perception stat.
- Member activity_handlers::forage_finish (player_activity *act, player *p)
- Perception slightly increases forage success chance increases forage success chance
- Member Character::effective_dispersion (int dispersion) const
- Perception penalizes sight dispersion when low.
- Member Character::ranged_per_mod () const
- Perception <20 increases ranged aiming penalty.
- Member Character::throwing_dispersion (const item &to_throw, Creature *critter=nullptr, bool is_blind_throw=false) const
- Perception decreases throwing accuracy penalty from eye encumbrance
- Member dialogue::dynamic_line (const talk_topic &topic) const
- Perception affects whether player can size up NPCs
- Member game::list_items_monsters ()
- Perception increases range of interacting with items on the ground from a list
- Member game::npc_menu (npc &who)
- Perception slightly increases precision when examining NPCs' wounds
- Member iexamine::safe (player &p, const tripoint &examp)
- Perception speeds up safe cracking
- Member iexamine::shrub_wildveggies (player &p, const tripoint &examp)
- Perception randomly speeds up foraging
- Member iuse::granade_act (player *, item *, bool, const tripoint &)
Maximum Perception increases possible granade per buff for NPCs
Maximum Perception increases possible granade per buff
Maximum Perception increases possible granade per debuff for NPCs (NEGATIVE)
Maximum Perception increases possible granade per debuff (NEGATIVE)
- Member iuse::sew_advanced (player *, item *, bool, const tripoint &)
- Perception randomly improves clothing modification efforts
- Member map::disarm_trap (const tripoint &p)
- Perception increases chance of disarming trap
- Member musical_instrument_actor::use (player &, item &, bool, const tripoint &) const override
- Perception increases morale bonus when playing an instrument
- Member pick_part_to_heal (const player &healer, const player &patient, const std::string &menu_header, int limb_power, int head_bonus, int torso_bonus, float bleed_chance, float bite_chance, float infect_chance, bool force, float bandage_power, float disinfectant_power)
- Perception slightly increases precision when using first aid on someone else
- Member player::check_needs_extremes ()
- Perception slightly increases resilience against passing out from sleep deprivation
- Member player::crit_chance (float hit_roll, float target_dodge, const item &weap) const
- Perception increases chance for critical hits
- Member player::stability_roll () const override
- Perception slightly improves player stability roll
- Member player::talk_skill () const
- Perception slightly increases talking skill
- Member trap::detect_trap (const tripoint &pos, const player &p) const
- Perception increases chance of detecting a trap
- Member vehicle::pldrive (int x, int y)
- Perception reduces chance of losing control of vehicle when turning