Cross referenced effects of the Intelligence stat.
- Member activity_handlers::forage_finish (player_activity *act, player *p)
- Intelligence Intelligence caps survival skill gains from foraging
- Member activity_handlers::robot_control_finish (player_activity *act, player *p)
- Intelligence increases chance of successful robot reprogramming, vs difficulty
- Member avatar::do_read (item &book)
- Intelligence increases reading comprehension
- Member computer::hack_attempt (player &p, int Security=-1)
Intelligence <8 randomly penalizes hack attempts, 50% of the time
Intelligence >8 randomly benefits hack attempts, 33% of the time
- Member dialogue::dynamic_line (const talk_topic &topic) const
- Intelligence slightly affects whether player can size up NPCs
- Member eff_fun_hallu (player &u, effect &it)
- NPC Intelligence decreases volume of hallucination sounds
- Member game::walk_move (const tripoint &dest)
- Intelligence decreases chance of tentacles getting stuck to the ground
- Member hackveh (player &p, item &it, vehicle &veh)
- Intelligence increases chance of bypassing vehicle security system
- Member iexamine::hack_attempt (player &p)
- Intelligence increases success chance of hacking card readers
- Member iuse::einktabletpc (player *, item *, bool, const tripoint &)
- Intelligence increases chance of safely decrypting memory card
- Member iuse::granade_act (player *, item *, bool, const tripoint &)
Maximum Intelligence increases possible granade int buff for NPCs
Maximum Intelligence increases possible granade int buff
Maximum Intelligence increases possible granade int debuff for NPCs (NEGATIVE)
Maximum Intelligence increases possible granade int debuff (NEGATIVE)
- Member iuse::multicooker (player *, item *, bool, const tripoint &)
Intelligence increases chance of checking multi-cooker on time
Intelligence increases chance to successfully upgrade multi-cooker
- Member iuse::mycus (player *, item *, bool, const tripoint &)
- Intelligence slightly reduces sleep duration when eating mycus
- Member iuse::robotcontrol (player *, item *, bool, const tripoint &)
- Intelligence speeds up hacking preperation
- Member marloss_common (player &p, item &it, const trait_id ¤t_color)
Intelligence slightly reduces sleep duration when eating mycus+goo
Intelligence reduces sleep duration when eating wrong color marloss
- Member mattack::fear_paralyze (monster *z)
- Intelligence decreases chance of being paralyzed by fear attack
- Member mattack::riotbot (monster *z)
Intelligence >10 allows and increases chance whether you can feign death to avoid riot bot arrest
Intelligence >10 allows and increases chance of successful feign death against riot bot
Intelligence >10 allows and increases chance of successful feign death against riot bot
- Member mutagen_iv_actor::use (player &, item &, bool, const tripoint &) const override
- Intelligence reduces sleep duration when using IV mutagen
- Member npc_trading::net_price_adjustment (const player &buyer, const player &seller)
NPC Intelligence slightly increases bartering price changes, relative to your INT
Intelligence slightly increases bartering price changes, relative to NPC INT
Intelligence slightly increases bartering price changes, relative to NPC INT
- Member place_monster_iuse::use (player &, item &, bool, const tripoint &) const override
- Intelligence increases chance of a placed turret being friendly
- Member player::check_needs_extremes ()
Intelligence slightly decreases occurrence of short naps when dead tired
Intelligence slightly decreases occurrence of short naps when exhausted
Intelligence slightly decreases occurrence of short naps when sleep deprived
- Member player::complete_craft (item &craft, const tripoint &loc=tripoint_zero)
- Intelligence increases chance to learn recipe when crafting from a book
- Member player::complete_disassemble (item_location &target, const recipe &dis)
- Intelligence increases success rate for disassembling items
- Member player::crafting_success_roll (const recipe &making) const
- Intelligence increases crafting success chance
- Member player::hardcoded_effects (effect &it)
- Intelligence decreases occurrence of itching from formication effect
- Member player::perform_technique (const ma_technique &technique, Creature &t, damage_instance &di, int &move_cost)
- Intelligence slightly increases chance to learn techniques when using CQB bionic
- Member player::read_speed (bool real_life=true) const
- Intelligence increases reading speed
- Member player::rust_rate (bool real_life=true) const
- Intelligence reduces skill rust
- Member player::talk_skill () const
- Intelligence slightly increases talking skill
- Member try_hack (player &p)
- Intelligence increases success chance of hacking
- Member vehicle::turrets_aim (bool manual=true, bool automatic=false, vehicle_part *tur_part=nullptr)
- Intelligence speeds up aiming of vehicle turrets
- Member weed_msg (player &p)
- Intelligence changes messages when smoking weed