Cataclysm DDA

Cross referenced effects of the Intelligence stat.

Member activity_handlers::forage_finish (player_activity *act, player *p)
Intelligence Intelligence caps survival skill gains from foraging
Member activity_handlers::robot_control_finish (player_activity *act, player *p)
Intelligence increases chance of successful robot reprogramming, vs difficulty
Member avatar::do_read (item &book)
Intelligence increases reading comprehension
Member computer::hack_attempt (player &p, int Security=-1)

Intelligence <8 randomly penalizes hack attempts, 50% of the time

Intelligence >8 randomly benefits hack attempts, 33% of the time

Member dialogue::dynamic_line (const talk_topic &topic) const
Intelligence slightly affects whether player can size up NPCs
Member eff_fun_hallu (player &u, effect &it)
NPC Intelligence decreases volume of hallucination sounds
Member game::walk_move (const tripoint &dest)
Intelligence decreases chance of tentacles getting stuck to the ground
Member hackveh (player &p, item &it, vehicle &veh)
Intelligence increases chance of bypassing vehicle security system
Member iexamine::hack_attempt (player &p)
Intelligence increases success chance of hacking card readers
Member iuse::einktabletpc (player *, item *, bool, const tripoint &)
Intelligence increases chance of safely decrypting memory card
Member iuse::granade_act (player *, item *, bool, const tripoint &)

Maximum Intelligence increases possible granade int buff for NPCs

Maximum Intelligence increases possible granade int buff

Maximum Intelligence increases possible granade int debuff for NPCs (NEGATIVE)

Maximum Intelligence increases possible granade int debuff (NEGATIVE)

Member iuse::multicooker (player *, item *, bool, const tripoint &)

Intelligence increases chance of checking multi-cooker on time

Intelligence increases chance to successfully upgrade multi-cooker

Member iuse::mycus (player *, item *, bool, const tripoint &)
Intelligence slightly reduces sleep duration when eating mycus
Member iuse::robotcontrol (player *, item *, bool, const tripoint &)
Intelligence speeds up hacking preperation
Member marloss_common (player &p, item &it, const trait_id &current_color)

Intelligence slightly reduces sleep duration when eating mycus+goo

Intelligence reduces sleep duration when eating wrong color marloss

Member mattack::fear_paralyze (monster *z)
Intelligence decreases chance of being paralyzed by fear attack
Member mattack::riotbot (monster *z)

Intelligence >10 allows and increases chance whether you can feign death to avoid riot bot arrest

Intelligence >10 allows and increases chance of successful feign death against riot bot

Intelligence >10 allows and increases chance of successful feign death against riot bot

Member mutagen_iv_actor::use (player &, item &, bool, const tripoint &) const override
Intelligence reduces sleep duration when using IV mutagen
Member npc_trading::net_price_adjustment (const player &buyer, const player &seller)

NPC Intelligence slightly increases bartering price changes, relative to your INT

Intelligence slightly increases bartering price changes, relative to NPC INT

Intelligence slightly increases bartering price changes, relative to NPC INT

Member place_monster_iuse::use (player &, item &, bool, const tripoint &) const override
Intelligence increases chance of a placed turret being friendly
Member player::check_needs_extremes ()

Intelligence slightly decreases occurrence of short naps when dead tired

Intelligence slightly decreases occurrence of short naps when exhausted

Intelligence slightly decreases occurrence of short naps when sleep deprived

Member player::complete_craft (item &craft, const tripoint &loc=tripoint_zero)
Intelligence increases chance to learn recipe when crafting from a book
Member player::complete_disassemble (item_location &target, const recipe &dis)
Intelligence increases success rate for disassembling items
Member player::crafting_success_roll (const recipe &making) const
Intelligence increases crafting success chance
Member player::hardcoded_effects (effect &it)
Intelligence decreases occurrence of itching from formication effect
Member player::perform_technique (const ma_technique &technique, Creature &t, damage_instance &di, int &move_cost)
Intelligence slightly increases chance to learn techniques when using CQB bionic
Member player::read_speed (bool real_life=true) const
Intelligence increases reading speed
Member player::rust_rate (bool real_life=true) const
Intelligence reduces skill rust
Member player::talk_skill () const
Intelligence slightly increases talking skill
Member try_hack (player &p)
Intelligence increases success chance of hacking
Member vehicle::turrets_aim (bool manual=true, bool automatic=false, vehicle_part *tur_part=nullptr)
Intelligence speeds up aiming of vehicle turrets
Member weed_msg (player &p)
Intelligence changes messages when smoking weed