Cataclysm DDA

Cross referenced effects of the Dexterity stat.

Member activity_handlers::butcher_finish (player_activity *act, player *p)
Dexterity >8 randomly increases butcher rolls, slightly, <8 decreases
Member avatar::steal (npc &target)
Dexterity defines the chance to steal
Member Character::aim_per_move (const item &gun, double recoil) const
Dexterity increases aiming speed
Member Character::get_dodge_base () const override
Dexterity increases dodge base
Member Character::get_hit_base () const override
Dexterity increases hit base, slightly
Member Character::move_effects (bool attacking) override

Dexterity increases chance to stand up when knocked down

Dexterity increases chance to escape light snare

Dexterity increases chance to escape light snare

Dexterity increases chance to escape crushing rubble, slightly

Dexterity increases chance to escape pit, slightly

Dexterity increases chance to escape grab, if >STR

Member Character::ranged_dex_mod () const
Dexterity <20 increases ranged penalty
Member Character::throw_dispersion_per_dodge (bool add_encumbrance=true) const
Dexterity increases throwing accuracy against targets with good dodge stat
Member enzlave_actor::use (player &, item &, bool, const tripoint &) const override
Dexterity increases chance of success for enzlavement
Member fungal_effects::fungalize (const tripoint &p, Creature *origin=nullptr, double spore_chance=0.0)
Dexterity increases chance of knocking fungal spores away with your TAIL_CATTLE
Member game::place_player (const tripoint &dest)
Dexterity increases chance of avoiding cuts on sharp terrain
Member game::vertical_move (int z, bool force)
Dexterity increases chance of moving past monsters on stairs
Member game::walk_move (const tripoint &dest)
Dexterity decreases chance of tentacles getting stuck to the ground
Member hardcoded_mutation_attack (const player &u, const trait_id &id)
Dexterity increases number of hits with BEAK_PECK
Member iexamine::chainfence (player &p, const tripoint &examp)
Dexterity decreases chances of slipping while climbing
Member iexamine::gaspump (player &p, const tripoint &examp)

Dexterity decreases chance of spilling gas from a pump

Dexterity decreases amount of gas spilled from a pump

Dexterity decreases amount of gas spilled from a pump

Member iexamine::gunsafe_ml (player &p, const tripoint &examp)

Dexterity speeds up lock picking gun safe speeds up lock picking gun safe

Dexterity increases chance of lock picking gun safe increases chance of lock picking gun safe

Dexterity increases chance of lock picking gun safe increases chance of lock picking gun safe

Member iuse::granade_act (player *, item *, bool, const tripoint &)

Maximum Dexterity increases possible granade dex buff for NPCs

Maximum Dexterity increases possible granade dex buff

Maximum Dexterity increases possible granade dex debuff for NPCs (NEGATIVE)

Maximum Dexterity increases possible granade dex debuff (NEGATIVE)

Member iuse::mind_splicer (player *, item *, bool, const tripoint &)
Dexterity makes using the mind splicer faster makes using the mind splicer faster
Member iuse::sew_advanced (player *, item *, bool, const tripoint &)
Dexterity randomly improves clothing modification efforts
Member iuse::tazer (player *, item *, bool, const tripoint &)
Dexterity slightly increases chance of successfully using tazer
Member map::disarm_trap (const tripoint &p)
Dexterity increases chance of disarming trap
Member map::shake_vehicle (vehicle &veh, int velocity_before, int direction)
Dexterity reduces chance of losing control of vehicle when shaken
Member mattack::dermatik (monster *z)
Dexterity increases chance of deflecting dermatik attack with TAIL_CATTLE
Member mattack::grab (monster *z)
Dexterity increases chance to avoid being grabbed if DEX>STR
Member mattack::riotbot (monster *z)
Dexterity >13 allows and increases chance to slip out of riot bot handcuffs
Member mattack::thrown_by_judo (monster *z)
Dexterity increases chance judo-throwing a monster
Member npc::move_to (const tripoint &p, bool no_bashing=false, std::set< tripoint > *nomove=nullptr)
NPC Dexterity increases chance to climb CLIMBABLE furniture or terrain
Member pick_lock_actor::use (player &, item &, bool, const tripoint &) const override

Dexterity speeds up door lock picking

Dexterity improves chances of successfully picking door lock, reduces chances of bad outcomes

Member player::attack_speed (const item &weap) const
Dexterity increases attack speed
Member player::avoid_trap (const tripoint &pos, const trap &tr) const override
Dexterity increases chance to avoid traps
Member player::crit_chance (float hit_roll, float target_dodge, const item &weap) const
Dexterity increases chance for critical hits
Member player::deal_damage (Creature *source, body_part bp, const damage_instance &d) override
Dexterity increases chance to avoid being grabbed, if DEX>STR
Member player::disarm (npc &target)
Dexterity increases chance to disarm, secondary stat
Member player::fall_damage_mod () const override
Dexterity decreases damage from falling
Member player::handle_melee_wear (item &shield, float wear_multiplier=1.0f)
Dexterity reduces chance of damaging your melee weapon
Member player::mutation_attacks (Creature &t) const
Dexterity increases chance of attacking with mutated body parts
Member player::stability_roll () const override
Dexterity slightly improves player stability roll
Member player::swim_speed () const
Dexterity increases swim speed
Member repair_item_actor::repair_chance (const player &pl, const item &fix, repair_type action_type) const
Dexterity reduces the chances of damaging an item when repairing
Member salvage_actor::cut_up (player &p, item &it, item_location &cut) const
Dexterity randomly reduces component loss when cutting items up
Member sinkhole_safety_roll (player *p, const std::string &itemname, const int diff)
Dexterity increases chance to attach grapnel, bullwhip, or rope when falling into a sinkhole
Member throw_cost (const player &c, const item &to_throw)
Dexterity increases throwing speed
Member trapfunc::tripwire (const tripoint &p, Creature *c, item *i)
Dexterity decreases chance of taking damage from a tripwire trap
Member vehicle::pldrive (int x, int y)

Dexterity reduces chance of losing control of vehicle when turning

Dexterity increases chance of regaining control of a vehicle