Cross referenced effects of the Dexterity stat.
- Member activity_handlers::butcher_finish (player_activity *act, player *p)
- Dexterity >8 randomly increases butcher rolls, slightly, <8 decreases
- Member avatar::steal (npc &target)
- Dexterity defines the chance to steal
- Member Character::aim_per_move (const item &gun, double recoil) const
- Dexterity increases aiming speed
- Member Character::get_dodge_base () const override
- Dexterity increases dodge base
- Member Character::get_hit_base () const override
- Dexterity increases hit base, slightly
- Member Character::move_effects (bool attacking) override
Dexterity increases chance to stand up when knocked down
Dexterity increases chance to escape light snare
Dexterity increases chance to escape light snare
Dexterity increases chance to escape crushing rubble, slightly
Dexterity increases chance to escape pit, slightly
Dexterity increases chance to escape grab, if >STR
- Member Character::ranged_dex_mod () const
- Dexterity <20 increases ranged penalty
- Member Character::throw_dispersion_per_dodge (bool add_encumbrance=true) const
- Dexterity increases throwing accuracy against targets with good dodge stat
- Member enzlave_actor::use (player &, item &, bool, const tripoint &) const override
- Dexterity increases chance of success for enzlavement
- Member fungal_effects::fungalize (const tripoint &p, Creature *origin=nullptr, double spore_chance=0.0)
- Dexterity increases chance of knocking fungal spores away with your TAIL_CATTLE
- Member game::place_player (const tripoint &dest)
- Dexterity increases chance of avoiding cuts on sharp terrain
- Member game::vertical_move (int z, bool force)
- Dexterity increases chance of moving past monsters on stairs
- Member game::walk_move (const tripoint &dest)
- Dexterity decreases chance of tentacles getting stuck to the ground
- Member hardcoded_mutation_attack (const player &u, const trait_id &id)
- Dexterity increases number of hits with BEAK_PECK
- Member iexamine::chainfence (player &p, const tripoint &examp)
- Dexterity decreases chances of slipping while climbing
- Member iexamine::gaspump (player &p, const tripoint &examp)
Dexterity decreases chance of spilling gas from a pump
Dexterity decreases amount of gas spilled from a pump
Dexterity decreases amount of gas spilled from a pump
- Member iexamine::gunsafe_ml (player &p, const tripoint &examp)
Dexterity speeds up lock picking gun safe speeds up lock picking gun safe
Dexterity increases chance of lock picking gun safe increases chance of lock picking gun safe
Dexterity increases chance of lock picking gun safe increases chance of lock picking gun safe
- Member iuse::granade_act (player *, item *, bool, const tripoint &)
Maximum Dexterity increases possible granade dex buff for NPCs
Maximum Dexterity increases possible granade dex buff
Maximum Dexterity increases possible granade dex debuff for NPCs (NEGATIVE)
Maximum Dexterity increases possible granade dex debuff (NEGATIVE)
- Member iuse::mind_splicer (player *, item *, bool, const tripoint &)
- Dexterity makes using the mind splicer faster makes using the mind splicer faster
- Member iuse::sew_advanced (player *, item *, bool, const tripoint &)
- Dexterity randomly improves clothing modification efforts
- Member iuse::tazer (player *, item *, bool, const tripoint &)
- Dexterity slightly increases chance of successfully using tazer
- Member map::disarm_trap (const tripoint &p)
- Dexterity increases chance of disarming trap
- Member map::shake_vehicle (vehicle &veh, int velocity_before, int direction)
- Dexterity reduces chance of losing control of vehicle when shaken
- Member mattack::dermatik (monster *z)
- Dexterity increases chance of deflecting dermatik attack with TAIL_CATTLE
- Member mattack::grab (monster *z)
- Dexterity increases chance to avoid being grabbed if DEX>STR
- Member mattack::riotbot (monster *z)
- Dexterity >13 allows and increases chance to slip out of riot bot handcuffs
- Member mattack::thrown_by_judo (monster *z)
- Dexterity increases chance judo-throwing a monster
- Member npc::move_to (const tripoint &p, bool no_bashing=false, std::set< tripoint > *nomove=nullptr)
- NPC Dexterity increases chance to climb CLIMBABLE furniture or terrain
- Member pick_lock_actor::use (player &, item &, bool, const tripoint &) const override
Dexterity speeds up door lock picking
Dexterity improves chances of successfully picking door lock, reduces chances of bad outcomes
- Member player::attack_speed (const item &weap) const
- Dexterity increases attack speed
- Member player::avoid_trap (const tripoint &pos, const trap &tr) const override
- Dexterity increases chance to avoid traps
- Member player::crit_chance (float hit_roll, float target_dodge, const item &weap) const
- Dexterity increases chance for critical hits
- Member player::deal_damage (Creature *source, body_part bp, const damage_instance &d) override
- Dexterity increases chance to avoid being grabbed, if DEX>STR
- Member player::disarm (npc &target)
- Dexterity increases chance to disarm, secondary stat
- Member player::fall_damage_mod () const override
- Dexterity decreases damage from falling
- Member player::handle_melee_wear (item &shield, float wear_multiplier=1.0f)
- Dexterity reduces chance of damaging your melee weapon
- Member player::mutation_attacks (Creature &t) const
- Dexterity increases chance of attacking with mutated body parts
- Member player::stability_roll () const override
- Dexterity slightly improves player stability roll
- Member player::swim_speed () const
- Dexterity increases swim speed
- Member repair_item_actor::repair_chance (const player &pl, const item &fix, repair_type action_type) const
- Dexterity reduces the chances of damaging an item when repairing
- Member salvage_actor::cut_up (player &p, item &it, item_location &cut) const
- Dexterity randomly reduces component loss when cutting items up
- Member sinkhole_safety_roll (player *p, const std::string &itemname, const int diff)
- Dexterity increases chance to attach grapnel, bullwhip, or rope when falling into a sinkhole
- Member throw_cost (const player &c, const item &to_throw)
- Dexterity increases throwing speed
- Member trapfunc::tripwire (const tripoint &p, Creature *c, item *i)
- Dexterity decreases chance of taking damage from a tripwire trap
- Member vehicle::pldrive (int x, int y)
Dexterity reduces chance of losing control of vehicle when turning
Dexterity increases chance of regaining control of a vehicle