Cross referenced effects of the Rifle skill.
- Member Character::aim_speed_skill_modifier (const skill_id &gun_skill) const
- Rifle increases aiming speed for rifles
- Member Character::item_store_cost (const item &it, const item &container, bool penalties=true, int base_cost=INVENTORY_HANDLING_PENALTY) const
- Rifle decreases time taken to store a rifle
- Member player::fire_gun (const tripoint &target, int shots, item &gun)
- Rifle delays effects of recoil during automatic fire
- Member player::item_reload_cost (const item &it, const item &ammo, int qty) const
- Rifle decreases time taken to reload a rifle
- Member player::wield_contents (item &container, int pos=0, bool penalties=true, int base_cost=INVENTORY_HANDLING_PENALTY)
- Rifle decreases time taken to draw rifles from holsters